NEET Physics — Chapter 7

System of Particles & Rotational Motion

Centre of mass, angular kinematics, moment of inertia, torque, angular momentum, rolling motion — complete NEET notes with all standard formulas.

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1. Centre of Mass — Definition and Motion

The Centre of Mass (CM) is the point where the entire mass of a system can be assumed to be concentrated for the purpose of translational analysis. For a system of particles:

x_{cm} = rac{m_1 x_1 + m_2 x_2 + cdots}{m_1 + m_2 + cdots} = rac{sum m_i x_i}{sum m_i}

Similarly for ycmy_{cm} and zcmz_{cm}. For continuous bodies, replace sums with integrals.

CM of common uniform bodies:

BodyCM position
Uniform rodMidpoint
Uniform triangleCentroid (intersection of medians)
Semicircular ring (radius R)2R/pi2R/pi from centre
Semicircular disc (radius R)4R/3pi4R/3pi from centre
Hemispherical shell (radius R)R/2R/2 from flat face

Motion of CM: The CM of a system moves as if all external forces act on the total mass at that point:

ec{F}_{external} = M_{total} ec{a}_{cm}

Internal forces between particles do not affect CM motion. If net external force = 0, CM moves with constant velocity (or stays at rest).

NEET tip: When an exploding shell or a gun fires a bullet, the CM of the system continues on the original parabolic path — internal forces don't change CM motion. This is a very common NEET concept question.

2. Angular Kinematics

Rotational motion uses angular analogues of linear kinematics. The angular variables are:

LinearFormulaAngularFormula
Displacement ssAngular displacement hetahetahetaheta (radians)
Velocity vvds/dtds/dtAngular velocity omegaomegadheta/dtd heta/dt
Acceleration aadv/dtdv/dtAngular acceleration alphaalphadomega/dtdomega/dt
v=u+atv = u + atomega=omega0+alphatomega = omega_0 + alpha t
s = ut + rac{1}{2}at^2heta = omega_0 t + rac{1}{2}alpha t^2
v2=u2+2asv^2 = u^2 + 2asomega2=omega02+2alphahetaomega^2 = omega_0^2 + 2alpha heta

Relation between linear and angular quantities (for a point at radius rr from axis):

v = romega, quad a_t = ralpha, quad a_c = omega^2 r = rac{v^2}{r}

ata_t = tangential acceleration (changes speed), aca_c = centripetal acceleration (changes direction).

3. Moment of Inertia

The Moment of Inertia (I) is the rotational analogue of mass. It measures the resistance to angular acceleration:

I=summiri2=intr2,dmI = sum m_i r_i^2 = int r^2, dm

SI unit: kg·m². rr is the perpendicular distance from the axis of rotation.

Standard moments of inertia (about axis through CM):

BodyI (about CM axis)
Thin ring (radius R) — about diameterrac12MR2rac{1}{2}MR^2
Thin ring — about central axis (⊥ plane)MR2MR^2
Solid disc / cylinder — about central axisrac12MR2rac{1}{2}MR^2
Solid disc — about diameterrac14MR2rac{1}{4}MR^2
Solid sphere — about diameterrac25MR2rac{2}{5}MR^2
Hollow sphere (thin shell) — about diameterrac23MR2rac{2}{3}MR^2
Thin rod — about centre (⊥ rod)rac112ML2rac{1}{12}ML^2
Thin rod — about end (⊥ rod)rac13ML2rac{1}{3}ML^2

Parallel Axis Theorem: I=Icm+Md2I = I_{cm} + Md^2 where dd is the distance from CM axis to new axis.

Perpendicular Axis Theorem (only for planar laminas): Iz=Ix+IyI_z = I_x + I_y where zz is perpendicular to the plane.

Radius of Gyration (K): I=MK2impliesK=sqrtI/MI = MK^2 implies K = sqrt{I/M}. It is the distance from axis at which whole mass can be assumed to be concentrated.

4. Torque, Angular Momentum, and Newton's 2nd Law for Rotation

Torque (auau) is the rotational analogue of force. It is the turning effect of a force:

ec{ au} = ec{r} imes ec{F} quad Rightarrow quad au = rFsin heta = F cdot d

where d=rsinhetad = rsin heta is the perpendicular distance (moment arm) from the axis to the line of action of force.

Newton's 2nd Law for Rotation:

ec{ au}_{net} = I ec{alpha}

Angular Momentum (L): Rotational analogue of linear momentum:

ec{L} = I ec{omega} quad ext{(for rigid body)} quad ext{and} quad ec{L} = ec{r} imes ec{p} quad ext{(for particle)}
ec{ au}_{net} = rac{d ec{L}}{dt}

Conservation of Angular Momentum: If net external torque = 0, then L=Iomega=extconstantL = Iomega = ext{constant}.

Classic examples: skater pulling arms in (I decreases → ω increases), diver tucking (same principle), planet in elliptical orbit (Kepler's 2nd law).

NEET tip: The most tested aspect is conservation of angular momentum. When a person walks toward the centre of a rotating platform, the system's I decreases so ω increases, keeping L constant. This is also why pulsars spin faster as they collapse.

5. Rolling Motion Without Slipping

When a body rolls without slipping, the contact point has zero instantaneous velocity. The condition is:

vcm=Romegaquadext(rollingcondition)v_{cm} = Romega quad ext{(rolling condition)}

Any point on the rolling body has velocity = vcmv_{cm} (translation) + RomegaRomega (rotation). At the contact point, these cancel (v = 0). At the top, they add (v = 2v_{cm}).

Total KE of rolling body:

KE_{rolling} = rac{1}{2}mv_{cm}^2 + rac{1}{2}I_{cm}omega^2 = rac{1}{2}mv_{cm}^2left(1 + rac{K^2}{R^2} ight)

where KK = radius of gyration. For solid sphere: KE = rac{7}{10}mv^2. For hollow sphere: KE = rac{5}{6}mv^2. For disc: KE = rac{3}{4}mv^2. For ring: KE=mv2KE = mv^2.

Speed of rolling body at bottom of incline (height hh, starting from rest):

v = sqrt{ rac{2gh}{1 + K^2/R^2}}

Body with smaller K2/R2K^2/R^2 reaches bottom faster. Ranking (fastest first): solid sphere (rac25rac{2}{5}) > solid disc (rac12rac{1}{2}) > hollow sphere (rac23rac{2}{3}) > ring (11).

Pro tip: Static friction provides the torque for rolling — it does NOT dissipate energy in pure rolling. Work done by static friction in rolling without slipping = 0 (since contact point has zero velocity). Only kinetic friction (slipping) dissipates energy.

6. Equilibrium of Rigid Bodies

A rigid body is in mechanical equilibrium when both translational and rotational equilibrium conditions are met simultaneously:

sum ec{F} = 0 quad ext{(translational equilibrium)}
sum ec{ au} = 0 quad ext{(rotational equilibrium — about ANY axis)}

The second condition can be applied about any convenient axis — choose the axis to eliminate unknown forces from the torque equation.

Principle of Moments: For a lever in equilibrium: F1cdotd1=F2cdotd2F_1 cdot d_1 = F_2 cdot d_2 (clockwise torque = anticlockwise torque).

Example — beam supported at two points: A uniform beam of mass MM and length LL is supported at distances aa and bb from each end. Taking torque about one support eliminates its reaction from the equation, giving the other reaction directly.

Caution: In equilibrium problems, sumF=0sum F = 0 gives two equations (x and y components) and sumau=0sum au = 0 gives one more — three equations for three unknowns. If you have more unknowns, the problem is statically indeterminate (not in NEET scope).
NEET tip: Always take torque about the point where the most unknowns act — usually an endpoint or support. The weight of a uniform body acts at its CM (midpoint for a uniform rod).

7. NEET Traps & Formula Summary

Trap 1 — Moment of inertia depends on axis: The same body has different I values about different axes. Memorise the standard ones and use parallel/perpendicular axis theorems.
Trap 2 — Rolling vs sliding: A body slides (frictionless) when $v_{cm} eq Romega$. In rolling without slipping, static friction acts — it does NO work and does NOT dissipate energy.
Trap 3 — Angular momentum vs angular velocity: L=IomegaL = Iomega. When a skater pulls arms in, II decreases and omegaomega increases to keep LL constant. Neither momentum is conserved here — only angular momentum.
Trap 4 — Direction of torque: Torque is a vector (axial vector = pseudovector). Use the right-hand rule: curl fingers from ecrec{r} to ecFec{F}, thumb points in direction of ecauec{ au}.
Formula Sheet:
Torqueau=rFsinheta=Ialphaau = r Fsin heta = Ialpha
Angular momentumL=Iomega=mvrsinhetaL = Iomega = mvrsin heta
Rolling KErac12mv2(1+K2/R2)rac{1}{2}mv^2(1 + K^2/R^2)
Rolling speed (incline)v=sqrt2gh/(1+K2/R2)v=sqrt{2gh/(1+K^2/R^2)}
Solid sphere Irac25MR2rac{2}{5}MR^2
Hollow sphere Irac23MR2rac{2}{3}MR^2
Solid disc I (axis)rac12MR2rac{1}{2}MR^2
Ring I (axis)MR2MR^2
Parallel axis theoremI=Icm+Md2I = I_{cm} + Md^2
Perp. axis theoremIz=Ix+IyI_z = I_x + I_y (lamina)
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