NEET Physics — Chapter 7

System of Particles & Rotational Motion

Centre of mass, angular kinematics, moment of inertia, torque, angular momentum, rolling motion — complete NEET notes with all standard formulas.

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1. Centre of Mass — Definition and Motion

The Centre of Mass (CM) is the point where the entire mass of a system can be assumed to be concentrated for the purpose of translational analysis. For a system of particles:

x_{cm} = rac{m_1 x_1 + m_2 x_2 + cdots}{m_1 + m_2 + cdots} = rac{sum m_i x_i}{sum m_i}

Similarly for ycmy_{cm} and zcmz_{cm}. For continuous bodies, replace sums with integrals.

CM of common uniform bodies:

BodyCM position
Uniform rodMidpoint
Uniform triangleCentroid (intersection of medians)
Semicircular ring (radius R)2R/pi2R/pi from centre
Semicircular disc (radius R)4R/3pi4R/3pi from centre
Hemispherical shell (radius R)R/2R/2 from flat face

Motion of CM: The CM of a system moves as if all external forces act on the total mass at that point:

ec{F}_{external} = M_{total} ec{a}_{cm}

Internal forces between particles do not affect CM motion. If net external force = 0, CM moves with constant velocity (or stays at rest).

NEET tip: When an exploding shell or a gun fires a bullet, the CM of the system continues on the original parabolic path — internal forces don't change CM motion. This is a very common NEET concept question.

2. Angular Kinematics

Rotational motion uses angular analogues of linear kinematics. The angular variables are:

LinearFormulaAngularFormula
Displacement ssAngular displacement hetahetahetaheta (radians)
Velocity vvds/dtds/dtAngular velocity omegaomegadheta/dtd heta/dt
Acceleration aadv/dtdv/dtAngular acceleration alphaalphadomega/dtdomega/dt
v=u+atv = u + atomega=omega0+alphatomega = omega_0 + alpha t
s = ut + rac{1}{2}at^2heta = omega_0 t + rac{1}{2}alpha t^2
v2=u2+2asv^2 = u^2 + 2asomega2=omega02+2alphahetaomega^2 = omega_0^2 + 2alpha heta

Relation between linear and angular quantities (for a point at radius rr from axis):

v = romega, quad a_t = ralpha, quad a_c = omega^2 r = rac{v^2}{r}

ata_t = tangential acceleration (changes speed), aca_c = centripetal acceleration (changes direction).

3. Moment of Inertia

The Moment of Inertia (I) is the rotational analogue of mass. It measures the resistance to angular acceleration:

I=summiri2=intr2,dmI = sum m_i r_i^2 = int r^2, dm

SI unit: kg·m². rr is the perpendicular distance from the axis of rotation.

Standard moments of inertia (about axis through CM):

BodyI (about CM axis)
Thin ring (radius R) — about diameterrac12MR2rac{1}{2}MR^2
Thin ring — about central axis (⊥ plane)MR2MR^2
Solid disc / cylinder — about central axisrac12MR2rac{1}{2}MR^2
Solid disc — about diameterrac14MR2rac{1}{4}MR^2
Solid sphere — about diameterrac25MR2rac{2}{5}MR^2
Hollow sphere (thin shell) — about diameterrac23MR2rac{2}{3}MR^2
Thin rod — about centre (⊥ rod)rac112ML2rac{1}{12}ML^2
Thin rod — about end (⊥ rod)rac13ML2rac{1}{3}ML^2

Parallel Axis Theorem: I=Icm+Md2I = I_{cm} + Md^2 where dd is the distance from CM axis to new axis.

Perpendicular Axis Theorem (only for planar laminas): Iz=Ix+IyI_z = I_x + I_y where zz is perpendicular to the plane.

Radius of Gyration (K): I=MK2impliesK=sqrtI/MI = MK^2 implies K = sqrt{I/M}. It is the distance from axis at which whole mass can be assumed to be concentrated.

4. Torque, Angular Momentum, and Newton's 2nd Law for Rotation

Torque (auau) is the rotational analogue of force. It is the turning effect of a force:

ec{ au} = ec{r} imes ec{F} quad Rightarrow quad au = rFsin heta = F cdot d

where d=rsinhetad = rsin heta is the perpendicular distance (moment arm) from the axis to the line of action of force.

Newton's 2nd Law for Rotation:

ec{ au}_{net} = I ec{alpha}

Angular Momentum (L): Rotational analogue of linear momentum:

ec{L} = I ec{omega} quad ext{(for rigid body)} quad ext{and} quad ec{L} = ec{r} imes ec{p} quad ext{(for particle)}
ec{ au}_{net} = rac{d ec{L}}{dt}

Conservation of Angular Momentum: If net external torque = 0, then L=Iomega=extconstantL = Iomega = ext{constant}.

Classic examples: skater pulling arms in (I decreases → ω increases), diver tucking (same principle), planet in elliptical orbit (Kepler's 2nd law).

NEET tip: The most tested aspect is conservation of angular momentum. When a person walks toward the centre of a rotating platform, the system's I decreases so ω increases, keeping L constant. This is also why pulsars spin faster as they collapse.

5. Rolling Motion Without Slipping

When a body rolls without slipping, the contact point has zero instantaneous velocity. The condition is:

vcm=Romegaquadext(rollingcondition)v_{cm} = Romega quad ext{(rolling condition)}

Any point on the rolling body has velocity = vcmv_{cm} (translation) + RomegaRomega (rotation). At the contact point, these cancel (v = 0). At the top, they add (v = 2v_{cm}).

Total KE of rolling body:

KE_{rolling} = rac{1}{2}mv_{cm}^2 + rac{1}{2}I_{cm}omega^2 = rac{1}{2}mv_{cm}^2left(1 + rac{K^2}{R^2} ight)

where KK = radius of gyration. For solid sphere: KE = rac{7}{10}mv^2. For hollow sphere: KE = rac{5}{6}mv^2. For disc: KE = rac{3}{4}mv^2. For ring: KE=mv2KE = mv^2.

Speed of rolling body at bottom of incline (height hh, starting from rest):

v = sqrt{ rac{2gh}{1 + K^2/R^2}}

Body with smaller K2/R2K^2/R^2 reaches bottom faster. Ranking (fastest first): solid sphere (rac25rac{2}{5}) > solid disc (rac12rac{1}{2}) > hollow sphere (rac23rac{2}{3}) > ring (11).

Pro tip: Static friction provides the torque for rolling — it does NOT dissipate energy in pure rolling. Work done by static friction in rolling without slipping = 0 (since contact point has zero velocity). Only kinetic friction (slipping) dissipates energy.

6. Equilibrium of Rigid Bodies

A rigid body is in mechanical equilibrium when both translational and rotational equilibrium conditions are met simultaneously:

sum ec{F} = 0 quad ext{(translational equilibrium)}
sum ec{ au} = 0 quad ext{(rotational equilibrium — about ANY axis)}

The second condition can be applied about any convenient axis — choose the axis to eliminate unknown forces from the torque equation.

Principle of Moments: For a lever in equilibrium: F1cdotd1=F2cdotd2F_1 cdot d_1 = F_2 cdot d_2 (clockwise torque = anticlockwise torque).

Example — beam supported at two points: A uniform beam of mass MM and length LL is supported at distances aa and bb from each end. Taking torque about one support eliminates its reaction from the equation, giving the other reaction directly.

Caution: In equilibrium problems, sumF=0sum F = 0 gives two equations (x and y components) and sumau=0sum au = 0 gives one more — three equations for three unknowns. If you have more unknowns, the problem is statically indeterminate (not in NEET scope).
NEET tip: Always take torque about the point where the most unknowns act — usually an endpoint or support. The weight of a uniform body acts at its CM (midpoint for a uniform rod).

7. NEET Traps & Formula Summary

Trap 1 — Moment of inertia depends on axis: The same body has different I values about different axes. Memorise the standard ones and use parallel/perpendicular axis theorems.
Trap 2 — Rolling vs sliding: A body slides (frictionless) when $v_{cm} eq Romega$. In rolling without slipping, static friction acts — it does NO work and does NOT dissipate energy.
Trap 3 — Angular momentum vs angular velocity: L=IomegaL = Iomega. When a skater pulls arms in, II decreases and omegaomega increases to keep LL constant. Neither momentum is conserved here — only angular momentum.
Trap 4 — Direction of torque: Torque is a vector (axial vector = pseudovector). Use the right-hand rule: curl fingers from ecrec{r} to ecFec{F}, thumb points in direction of ecauec{ au}.
Formula Sheet:
Torqueau=rFsinheta=Ialphaau = r Fsin heta = Ialpha
Angular momentumL=Iomega=mvrsinhetaL = Iomega = mvrsin heta
Rolling KErac12mv2(1+K2/R2)rac{1}{2}mv^2(1 + K^2/R^2)
Rolling speed (incline)v=sqrt2gh/(1+K2/R2)v=sqrt{2gh/(1+K^2/R^2)}
Solid sphere Irac25MR2rac{2}{5}MR^2
Hollow sphere Irac23MR2rac{2}{3}MR^2
Solid disc I (axis)rac12MR2rac{1}{2}MR^2
Ring I (axis)MR2MR^2
Parallel axis theoremI=Icm+Md2I = I_{cm} + Md^2
Perp. axis theoremIz=Ix+IyI_z = I_x + I_y (lamina)
Verified question bank

System of Particles & Rotational Motion questions with answers

Open any of these 99 quality-checked NEET questions to review all four options, the correct answer, and the worked explanation.

  1. Question 1 · EasyCentre of Mass
  2. Question 2 · MediumCentre of Mass
  3. Question 3 · MediumCentre of Mass
  4. Question 4 · EasyCentre of Mass
  5. Question 5 · EasyAngular Kinematics
  6. Question 6 · MediumAngular Kinematics
  7. Question 7 · MediumAngular Kinematics
  8. Question 8 · HardAngular Kinematics
  9. Question 9 · EasyAngular Kinematics
  10. Question 10 · EasyTorque
  11. Question 11 · MediumTorque
  12. Question 12 · EasyMoment of Inertia
  13. Question 13 · MediumMoment of Inertia
  14. Question 14 · MediumMoment of Inertia
  15. Question 15 · HardMoment of Inertia
  16. Question 16 · MediumParallel Axis Theorem
  17. Question 17 · HardParallel Axis Theorem
  18. Question 18 · HardAngular Kinematics
  19. Question 19 · HardCentre of Mass
  20. Question 20 · HardTorque
  21. Question 21 · HardMoment of Inertia
  22. Question 22 · MediumCentre of Mass
  23. Question 23 · MediumAngular Kinematics
  24. Question 24 · MediumTorque
  25. Question 25 · EasyAngular Momentum
  26. Question 26 · MediumAngular Momentum
  27. Question 27 · HardAngular Momentum
  28. Question 28 · MediumAngular Momentum
  29. Question 29 · EasyAngular Momentum
  30. Question 30 · MediumRotational KE
  31. Question 31 · HardRotational KE
  32. Question 32 · EasyRolling Motion
  33. Question 33 · MediumRolling Motion
  34. Question 34 · HardRolling Motion
  35. Question 35 · HardAngular Momentum
  36. Question 36 · MediumTorque and Equilibrium
  37. Question 37 · MediumRotational KE
  38. Question 38 · HardRolling Motion
  39. Question 39 · MediumAngular Momentum
  40. Question 40 · HardMoment of Inertia
  41. Question 41 · HardTorque
  42. Question 42 · MediumRolling Motion
  43. Question 43 · EasyAngular Momentum
  44. Question 44 · HardRotational KE
  45. Question 45 · MediumTorque and Equilibrium
  46. Question 46 · MediumMoment of Inertia
  47. Question 47 · HardRolling Motion
  48. Question 48 · HardAngular Momentum
  49. Question 49 · MediumRotational KE
  50. Question 50 · EasyTorque and Equilibrium
  51. Question 51 · MediumTorque and Equilibrium
  52. Question 52 · MediumRotational Dynamics
  53. Question 53 · HardRotational Dynamics
  54. Question 54 · MediumRolling Motion
  55. Question 55 · HardRolling Motion
  56. Question 56 · HardTorque and Equilibrium
  57. Question 57 · MediumRotational Dynamics
  58. Question 58 · HardAngular Momentum
  59. Question 59 · HardMoment of Inertia
  60. Question 60 · MediumTorque and Equilibrium
  61. Question 61 · MediumRolling Motion
  62. Question 62 · HardRotational Dynamics
  63. Question 63 · EasyTorque and Equilibrium
  64. Question 64 · MediumAngular Momentum
  65. Question 65 · MediumRotational Dynamics
  66. Question 66 · HardRolling Motion
  67. Question 67 · HardTorque and Equilibrium
  68. Question 68 · EasyAngular Momentum
  69. Question 69 · MediumMoment of Inertia
  70. Question 70 · HardRotational Dynamics
  71. Question 71 · EasyRolling Motion
  72. Question 72 · HardAngular Momentum
  73. Question 73 · MediumTorque and Equilibrium
  74. Question 74 · MediumRotational Dynamics
  75. Question 75 · EasyRolling Mixed
  76. Question 76 · MediumTorque Mixed
  77. Question 77 · MediumAngular Momentum Mixed
  78. Question 78 · HardRotational KE Mixed
  79. Question 79 · HardRolling Mixed
  80. Question 80 · EasyTorque Mixed
  81. Question 81 · HardAngular Momentum Mixed
  82. Question 82 · MediumMoment of Inertia Mixed
  83. Question 83 · MediumRolling Mixed
  84. Question 84 · HardRotational Dynamics Mixed
  85. Question 85 · MediumAngular Momentum Mixed
  86. Question 86 · MediumRolling Mixed
  87. Question 87 · HardTorque Mixed
  88. Question 88 · EasyMoment of Inertia Mixed
  89. Question 89 · HardRolling Mixed
  90. Question 90 · MediumRotational Dynamics Mixed
  91. Question 91 · MediumRolling Mixed
  92. Question 92 · HardAngular Momentum Mixed
  93. Question 93 · MediumTorque Mixed
  94. Question 94 · HardMoment of Inertia Mixed
  95. Question 95 · EasyRolling Mixed
  96. Question 96 · HardRotational Dynamics Mixed
  97. Question 97 · MediumAngular Momentum Mixed
  98. Question 98 · HardRolling Mixed
  99. Question 99 · EasyRotational Dynamics Mixed
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